Video Games

Civilization 7 Developers Discuss Handling Controversial Historical Figures and Colonialism

By Crosspad Gaming June 29, 2026
Civilization 7 Developers Discuss Handling Controversial Historical Figures and Colonialism
Civilization 7 developers discuss historical representation. Image: Rock Paper Shotgun

Civilization 7 is tackling one of the hardest questions in strategy game design: how to represent controversial historical figures and colonialism without flattening the complexity.

Rock Paper Shotgun spoke with the developers about their approach to 20th century leaders and the sensitive topics that come with them. The conversation covers everything from historical accuracy to player expectations. It is a thoughtful discussion that acknowledges the challenges without dodging them.

Civilization 7 product art used as a distinct body image
Civilization 7 product art from Rock Paper Shotgun's linked game card. — Credit: Rock Paper Shotgun / Firaxis
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The Civilization series has always walked a line between entertainment and education. Adding more recent historical periods to that mix increases the stakes. Players bring stronger opinions about 20th century events than they do about ancient civilizations. The developers recognize this and are building systems that allow for nuance.

Colonialism presents a particular difficulty. It is a topic that cannot be reduced to a simple bonus or penalty. The Civilization team appears to be working on mechanics that reflect the real-world consequences while still allowing for engaging gameplay. This is the kind of design work that separates a thoughtful strategy game from a purely competitive one.

For parents and educators, this matters. Games that handle history responsibly can spark real learning. Games that treat controversial topics carelessly can do harm. Civilization 7 seems to be aiming for the former, with developers who understand the weight of what they are attempting.

The full interview covers more ground than this summary can capture. It includes specific examples of how the team approaches leader design, how they balance historical facts with gameplay needs, and what they have learned from previous entries in the series.

Strategy gamers will want to read the complete piece. Even players who do not follow Civilization closely should find the discussion valuable. It is a look at how game developers think about history, representation, and the responsibility that comes with both.

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Crosspad Gaming
The editorial team at Crosspad Gaming — tabletop and digital game coverage with purpose.