TTRPGs

100 Dead Heroes brings anti-superhero violence to a rules-light TTRPG table

By Crosspad Gaming August 13, 2026
100 Dead Heroes brings anti-superhero violence to a rules-light TTRPG table
100 Dead Heroes TTRPG cover art showing anti-superhero theme. Image: Rookie Jet Studio / Wargamer

Rookie Jet Studio's 100 Dead Heroes is selling a sharp tabletop pitch: ordinary people with no powers take on corrupt, corporate-backed superheroes in a rules-light RPG built for fast danger and ugly consequences.

Wargamer describes the game as a narrative TTRPG inspired by Kick-Ass, Invincible, and The Boys. The player characters are working-class people, disgraced intellectuals, detectives, and other normal humans who have decided the capes are the problem. Zatu's coverage lands on the same core: players do not pick a traditional D&D-style class full of powers. They build everyday people who need planning, teamwork, and timing because a straight fight against a superhuman enemy is a bad idea.

That makes 100 Dead Heroes a useful story for Crosspad's tabletop lane. The hook is easy to understand. The table question is harder: what kind of play does a group want when the fantasy shifts from heroic rescue to violent resistance?

The rules-light structure matters because it lowers the barrier to a one-shot. Wargamer points to quick d6 rolls and a Heat mechanic. Zatu describes Heat as the attention the group attracts as schemes escalate. The more trouble players cause, the more danger circles back toward them. That is a clean pressure system for a game about normal people trying to stay alive around powerful enemies.

It also means the campaign pitch needs a real Session Zero. A superhero skin can make the game sound familiar to younger players, especially anyone who knows Marvel, DC, or Saturday morning hero stories. This is a different tone. Wargamer specifically ties the inspiration to darker anti-superhero media. Zatu describes the supers as corrupt, dangerous figures whose power leaves ordinary people dealing with the damage.

For parents, youth leaders, or Christian gaming groups, the concern is the shape of attention. This kind of game asks players to inhabit vengeance, fear, and tactical violence against enemies who can crush them. Some adult tables will want that exact pressure. It can be cathartic satire when everyone understands the target. It can also become mean, cynical, or grim if the table treats cruelty as the point.

The campaign side is current. Kicktraq lists 100 Dead Heroes as an active tabletop Kickstarter project by Rookie Jet Studio LLC, running from August 4 to September 3, 2026. At the time Ezra validated the record, the tracker showed live funding and backer data. That does not tell buyers whether the game will land well at their table, yet it does verify that this is a live crowdfunding window. It is not an old concept resurfacing.

100 Dead Heroes campaign art showing the anti-superhero RPG tone
The 100 Dead Heroes Kickstarter campaign art leans into the game's corrupt-capes-and-ordinary-resistance premise. — Credit: Rookie Jet Studio LLC / Kickstarter
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The practical buying question is simple: do you need a lean anti-superhero RPG, or are you mainly reacting to the genre hook? Groups that already like rules-light games, revenge stories, and high-risk planning may find the d6 and Heat setup appealing. Groups that want heroic adventure, bright comic-book morality, or kid-friendly capes should pause.

100 Dead Heroes looks built for short, tense play where plans matter more than power fantasy. That is the right promise for some tables. It is also the part that should make careful groups talk before the dice hit the table.

There is also a GM craft point here. Heat gives the table a shared warning light. If the mechanic is visible and understandable, players can make wiser choices about when to push, when to hide, and when to walk away from a bad plan. That is better than surprise punishment. It lets consequences feel earned, which matters in a game where the enemies are already stronger by design.

The safest table fit is probably adults or older teens who already know the difference between critique and celebration. A campaign about corrupt power can name real moral rot without inviting players to become cruel. The GM has to set that boundary plainly. The goal should be tense resistance and hard choices, with room to ask what justice costs when people feel powerless.

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Crosspad Gaming
The editorial team at Crosspad Gaming — tabletop and digital game coverage with purpose.