Boardgames

Mini Rogue is getting a major wave of new board game expansions

By Crosspad Gaming July 11, 2026
Mini Rogue is getting a major wave of new board game expansions
Mini Rogue components shown in Wargamer’s expansion coverage.. Image: Nuts Publishing via Wargamer

Mini Rogue is preparing to grow far beyond its original small box. Wargamer reports that four releases are expanding the solo and cooperative dungeon crawler across summer and autumn 2026. The largest is Mini Rogue: The Council, an alternate starter set that works on its own and remains compatible with the base game.

Nuts Publishing’s official page explains why the format has found an audience. Mini Rogue is a one-to-two-player dungeon crawl built from cards, dice, cubes, and compact player mats. A run takes roughly 15 to 30 minutes. Players move through branching rooms, resolve monsters and hazards, gather treasure, and try to defeat the final boss.

Official Mini Rogue trailer artwork
Official Mini Rogue trailer image linked from the publisher’s product page. — Credit: Nuts Publishing
Source

The Council sounds like the main event

According to Wargamer, The Council adds new heroes, monsters, bosses, and a fresh campaign. It also introduces competitive play through an Overlord mode. That is a meaningful change for a game known primarily as a solo or cooperative puzzle.

Glittering Treasures is the lighter summer release, focused on upgraded presentation for boss cards. Two more substantial expansions are planned for autumn. Mountains of Torment is described as a darker set built around risk, madness, powerful rewards, new rooms, a character, and a boss. Beyond the Portal focuses on characters, including an Occultist and a trap-disarming Tinkerer, plus alternate versions of existing heroes.

That is a lot of material for a game whose appeal comes partly from restraint. Mini Rogue compresses a dungeon crawler into a quick session and a modest footprint. Expansions can refresh the puzzle after familiar rooms and bosses lose their surprise. They can also bury a clean design under setup decisions and extra boxes.

Buy for the game you actually play

Solo board games are useful when schedules collapse or a regular group cannot meet. Cooperative play also makes Mini Rogue approachable for two people who want a focused challenge without a long campaign commitment. Those strengths make the expansion wave interesting for households that already bring the game to the table.

The prudent move is to start with the base game if you have never played it. Nuts Publishing offers a print-and-play demo through its official page, which is a better test than buying several expansions on reputation alone. If the core loop holds your attention, The Council may offer the broadest next step because it adds both content and a different competitive mode.

For existing fans, this release wave addresses a real limitation: a compact roguelike eventually becomes familiar. More rooms, characters, bosses, and campaign material can restore uncertainty. The question is whether each box earns its place through play. A small game should stay easy to reach, teach, and enjoy.

Sources: Wargamer, Nuts Publishing.

Crosspad Gaming
The editorial team at Crosspad Gaming — tabletop and digital game coverage with purpose.